Tool

Taser

Instantly incapacitates a hostile entity (e.g. a Shapeshifter) when used on it; consumed on use, 180-second cooldown to regenerate a new one after consumption. Higher-use variants exist. Can also be used to tase teammates.

Taser is a combat tool in Animal Hospital (Anomaly) that instantly incapacitates a hostile entity like a Shapeshifter when used on it — it's consumed on use with a 180-second cooldown before a new one becomes available, and higher-use variants exist for purchase. It comes free as a starter item for the Security class, or can be bought for $150 in the Supplies Shop ($250 for a multi-use variant). One documented detail is genuinely unresolved: the Taser's own wiki page states the free pickup near the shop becomes available at Shift 4, while the Items overview page states Shift 3 for that same free pickup — this page records both instead of picking one, since the source data itself disagrees.

Source note. Two Fandom pages disagree on part of this item's availability details (see below) — this page presents both instead of picking one.

Effect & Details

Instantly incapacitates a hostile entity (e.g. a Shapeshifter) when used on it; consumed on use, 180-second cooldown to regenerate a new one after consumption. Higher-use variants exist. Can also be used to tase teammates.

Price: Free starting Shift 4 (collectible near the shop) or $150 in the Supplies Shop; multi-use variants cost $250. Free as a starter item for the Security class.

Source note: Two separate wiki pages give slightly different availability shifts for the free pickup: the Taser page itself says Shift 4, while the Items overview page says Shift 3 for the same free pickup. Recorded per the Taser page (more specific source); flagged for cross-check.

Tips & Strategy

  • Use it to instantly incapacitate anomalies you can safely approach — it's one of the fastest documented counters to threats like the Mimic/Shapeshifter.
  • It's consumed on use, with a 180-second cooldown before you get a new one, so don't burn it on low-priority targets.
  • Security class players start with 5 uses for free, which regenerate at Level 3 — a strong reason to lean on Taser specifically on that class.
  • Because of the Shift 3 vs Shift 4 discrepancy for the free pickup, don't be surprised if you find (or don't find) it slightly earlier or later than expected near the shop.

FAQ

When does the free Taser pickup become available?
This is genuinely unclear from the source: the Taser's own wiki page says Shift 4, while the Items overview page says Shift 3 for the same pickup. We're reporting both rather than guessing which is right.
What does Taser do to anomalies?
It instantly incapacitates a hostile entity like a Shapeshifter when used on it, and is consumed on use with a 180-second regeneration cooldown.
Can Taser be used on teammates?
Yes, the wiki documents it as usable to tase teammates as well.

Sources

Some reference data adapted from community wiki sources under CC BY-SA; text on this page is independently written.