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Psychologist
High-risk, high-reward class that doubles all sanity gains and losses; starts at 100% sanity. Wiki notes it as the most high-risk class to play.
Psychologist is described by the wiki as the most high-risk class to play in Animal Hospital (Anomaly), because it doubles every sanity effect in the game — both gains and losses — and starts every round at 100% sanity. Unlocked for 500 Animal Coins, it also gains a chance to ignore sanity loss entirely at higher levels (7.5% at Level 2, 15% at Level 3), and its doubled job-stress sanity loss is offset by an additional regenerated sanity point, keeping the net job-stress loss the same as other classes.
Unlock cost: 500 Animal Coins
Abilities & Playstyle
- Lv.1: All sanity effects doubled (positive and negative).
- Lv.2: All sanity effects doubled, +7.5% chance to ignore sanity loss.
- Lv.3: All sanity effects doubled, +15% chance to ignore sanity loss. Passive sanity gain from checked-in patients, treated patients, and drinking coffee (also doubled). The doubled job-stress sanity loss (-2) is offset by 1 additional regenerated sanity, keeping net job-stress loss the same as other classes.
Tips & Strategy
- Every sanity source is doubled for this class — that includes good news (coffee, chocolate, healing patients) and bad news (enemy encounters, cursed photos), so plan around bigger swings in either direction.
- The chance to fully ignore sanity loss (7.5% at Level 2, 15% at Level 3) is a genuine safety net at higher levels, but it's a chance, not a guarantee.
- Starting at 100% sanity gives you a large buffer to absorb the doubled losses early in a run — don't assume that buffer lasts once dangerous encounters start doubling up.
FAQ
Is Psychologist good for beginners?
What sanity does Psychologist start with?
Related
Sources
- Animal Hospital Wiki (Fandom) — checked 2026-07-12
Some reference data adapted from community wiki sources under CC BY-SA; text on this page is independently written.